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The Making of Halo and Halo 2

By Dean Takahashi

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from Halo Effect

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Description

This is one essay from the anthology Halo Effect

You’re the lone survivor of a genetically engineered race of super-soldiers, trying to save humanity from the vicious Covenant. You’ve got a voice in your helmet, a potentially genocidal robot on your ship and enemies on your tail. But then you put down the controller. You haven’t been at war, you’ve simply been consumed by Halo, the first-person shooter that transformed the landscape of gaming. Halo and Halo 2 shattered sales records and swept gamers deep into a fictional galaxy full of danger and deceit. Millions of players stepped up to the controls to become the Master Chief, captivated by the graphics, storyline and innovative gameplay. Now, in Halo Effect, science fiction authors, gaming journalists, scientists, critics and even fellow gamers explore Halo’s hold on players and its influence on the world of gaming: How do the armed forces use video games to train our troops? How would Halos actually exist in space? Do you ever really have to grow up and set gaming aside? How is Halo a prime example of how science is more closely tied to religion than we thought? What’s behind the helmet of the superhuman Master Chief is a mystery. What’s behind Halo is the story of the most popular video game of all time.

About the Author

Glenn Yeffeth is the editor of several anthologies in the Smart Pop series, including The Anthology at the End of the Universe, Farscape Forever!, Five Seasons of Angel, Navigating the Golden Compass, Seven Seasons of Buffy, Taking the Red Pill and What Would Sipowitz Do? He lives in Dallas.

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About the Author

Dean  Takahashi

Dean Takahashi is a columnist in the business section of the San Jose Mercury News and author of The Xbox 360 Uncloaked: The Real Story behind Microsoft’s Next-Generation Video Game Console, launched in May 2006. He also wrote Opening the Xbox: Inside Microsoft’s Plan to Unleash an Entertainment Revolution. He currently writes a tech commentary and gadget review column for the newspaper of Silicon Valley. He also podcasts and blogs on video games for the Mercury News via Dean & Nooch on Gaming. For most of his 18 years as a journalist he has written stories about technology and has won several awards. He has written about the video-game industry for 10 years and the semiconductor industry for 12 years. When he has time, he’s an avid gamer. He lives in the suburbs of San Jose, Calif. His favorite game is Halo.

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